From d83502d054febfe4e143b6e6406ca27aef225b9c Mon Sep 17 00:00:00 2001 From: Fabio Lagalla Date: Thu, 28 Jan 2021 17:06:12 +0100 Subject: [PATCH] gskglshaderbuilder: bind correct uv location --- gsk/gl/gskglshaderbuilder.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c index 6c1c271ffc..7e47fbd702 100644 --- a/gsk/gl/gskglshaderbuilder.c +++ b/gsk/gl/gskglshaderbuilder.c @@ -230,7 +230,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self, glAttachShader (program_id, vertex_id); glAttachShader (program_id, fragment_id); glBindAttribLocation (program_id, 0, "aPosition"); - glBindAttribLocation (program_id, 1, "vUv"); + glBindAttribLocation (program_id, 1, "aUv"); glLinkProgram (program_id); glDetachShader (program_id, vertex_id); glDetachShader (program_id, fragment_id); -- 2.30.2